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#include <stdlib.h>
#include <stdio.h>

#include "board.h"
#include "piece.h"

Board _setup_colors(Board b) {
    short i, j;
    
    for (i = 0; i < SIZE; i++)
        for (j = 0; j < SIZE; j++)
            if (i % 2) // Odd rows start with white
                if (j % 2)
                    b[i][j].color = WHITE;
                else
                    b[i][j].color = BLACK;
            else
                if (j % 2)
                    b[i][j].color = BLACK;
                else
                    b[i][j].color = WHITE;

    return b;
}

Board _pawns(Board b) {
    short white_pawns_row = 1, black_pawns_row = 6, i;

    for (i = 0; i < SIZE; i++)
        b[white_pawns_row][i].piece = new_piece(WHITE, PAWN);

    for (i = 0; i < SIZE; i++)
        b[black_pawns_row][i].piece = new_piece(BLACK, PAWN);

    return b;
}

Board _rocks(Board b) {
    b[0][0].piece = new_piece(WHITE, ROCK);
    b[0][7].piece = new_piece(WHITE, ROCK);
    b[7][0].piece = new_piece(BLACK, ROCK);
    b[7][7].piece = new_piece(BLACK, ROCK);

    return b;
}

Board _knights(Board b) {
    b[0][1].piece = new_piece(WHITE, KNIGHT);
    b[0][6].piece = new_piece(WHITE, KNIGHT);
    b[7][1].piece = new_piece(BLACK, KNIGHT);
    b[7][6].piece = new_piece(BLACK, KNIGHT);

    return b;
}

Board _bishops(Board b) {
    b[0][2].piece = new_piece(WHITE, BISHOP);
    b[0][5].piece = new_piece(WHITE, BISHOP);
    b[7][2].piece = new_piece(BLACK, BISHOP);
    b[7][5].piece = new_piece(BLACK, BISHOP);

    return b;
}

Board _queens(Board b) {
    b[0][4].piece = new_piece(WHITE, QUEEN);
    b[7][4].piece = new_piece(BLACK, QUEEN);

    return b;
}

Board _kings(Board b) {
    b[0][3].piece = new_piece(WHITE, KING);
    b[7][3].piece = new_piece(BLACK, KING);

    return b;
}

Board _setup_pieces(Board b) {
    return _pawns(_rocks(_knights(_bishops(_queens(_kings(b)))))); // :-)
}

Board _initial_setup(Board b) {
    return _setup_pieces(_setup_colors(b));
}

Board board_init() {
    int i, j;

    Board b = malloc(sizeof(Square*) * SIZE);
    
    for (i = 0; i < SIZE; i++) {
        b[i] = malloc(sizeof(Square) * SIZE);
        for (j = 0; j < SIZE; j++)
            b[i][j].piece = NULL;
    }

    return _initial_setup(b);
}

int board_delete(Board b) {
    short i, j;

    for (i = 0; i < SIZE; i++) {
        for (j = 0; j < SIZE; j++)
            if (b[i][j].piece != NULL)
                free(b[i][j].piece);
        free(b[i]);
    }

    free(b);

    return 0;
}
nihil fit ex nihilo