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#include <stdlib.h>
#include <stdio.h>

#include "board.h"

Board* _setup_colors(Board *b) {
    int i, j;
    
    for (i = 0; i < SIZE; i++)
        for (j = 0; j < SIZE; j++)
            if (i % 2) // Odd rows start with white
                if (j % 2)
                    b[i][j]->color = WHITE;
                else
                    b[i][j]->color = BLACK;
            else
                if (j % 2)
                    b[i][j]->color = BLACK;
                else
                    b[i][j]->color = WHITE;

    return b;
}

Board* _pawns(Board *b) {
    return b;
}

Board* _rocks(Board *b) {
    return b;
}

Board* _knights(Board *b) {
    return b;
}

Board* _bishops(Board *b) {
    return b;
}

Board* _queens(Board *b) {
    return b;
}

Board* _kings(Board *b) {
    return b;
}

Board* _setup_pieces(Board *b) {
    return _pawns(_rocks(_knights(_bishops(_queens(_kings(b)))))); // :-)
}

Board* _initial_setup(Board *b) {
    return _setup_pieces(_setup_colors(b));
}

Board board_init() {
    int i, j;

    Board b = malloc(sizeof(Square*) * SIZE);
    
    for (i = 0; i < SIZE; i++) {
        b[i] = malloc(sizeof(Square) * SIZE);
        for (j = 0; j < SIZE; j++)
            b[i][j].piece = NULL;
    }

    return b;
}

int board_delete(Board* b) {
    int i;

    for (i = 0; i < SIZE; i++)
        free(b[i]);

    free(b);

    return 0;
}
nihil fit ex nihilo