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#include <stdlib.h>
#include <stdio.h>
#include "board.h"
Board* _setup_colors(Board *b) {
int i, j;
for (i = 0; i < SIZE; i++)
for (j = 0; j < SIZE; j++)
if (i % 2) // Odd rows start with white
if (j % 2)
b[i][j]->color = WHITE;
else
b[i][j]->color = BLACK;
else
if (j % 2)
b[i][j]->color = BLACK;
else
b[i][j]->color = WHITE;
return b;
}
Board* _pawns(Board *b) {
return b;
}
Board* _rocks(Board *b) {
return b;
}
Board* _knights(Board *b) {
return b;
}
Board* _bishops(Board *b) {
return b;
}
Board* _queens(Board *b) {
return b;
}
Board* _kings(Board *b) {
return b;
}
Board* _setup_pieces(Board *b) {
return _pawns(_rocks(_knights(_bishops(_queens(_kings(b)))))); // :-)
}
Board* _initial_setup(Board *b) {
return _setup_pieces(_setup_colors(b));
}
Board board_init() {
int i, j;
Board b = malloc(sizeof(Square*) * SIZE);
for (i = 0; i < SIZE; i++) {
b[i] = malloc(sizeof(Square) * SIZE);
for (j = 0; j < SIZE; j++)
b[i][j].piece = NULL;
}
return b;
}
int board_delete(Board* b) {
int i;
for (i = 0; i < SIZE; i++)
free(b[i]);
free(b);
return 0;
}
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