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* user coord gettersRaúl Benencia2015-03-311-4/+4
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* improve var namesRaúl Benencia2015-03-311-8/+8
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* input_move instead of coordinates. Introduce game_is_move_valid()Raúl Benencia2015-03-312-15/+33
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* remove move_is_valid, will place it somewhere elseRaúl Benencia2015-03-311-8/+0
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* use putsRaúl Benencia2015-03-311-2/+2
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* define game_is_checkmate(Board, Color)Raúl Benencia2015-03-311-1/+10
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* introduce game loop functionRaúl Benencia2015-03-311-0/+36
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* board make moveRaúl Benencia2015-03-311-0/+18
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* add move fields gettersRaúl Benencia2015-03-311-1/+9
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* change return value of coord_is_validRaúl Benencia2015-03-311-4/+4
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* input coordinates from stdinRaúl Benencia2015-03-311-0/+38
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* add move typeRaúl Benencia2015-03-311-0/+22
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* clean board printingRaúl Benencia2015-03-281-2/+3
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* print coordinatescoordsRaúl Benencia2015-03-281-0/+31
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* use coord gettersRaúl Benencia2015-03-281-3/+3
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* implement coordinate setters and gettersRaúl Benencia2015-03-281-0/+14
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* use coordinatesRaúl Benencia2015-03-283-65/+173
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* add setters and getters for the board squares using CoordRaúl Benencia2015-03-281-0/+26
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* add a Coord type and init functionsRaúl Benencia2015-03-281-0/+31
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* helper functions should be staticRaúl Benencia2015-03-281-9/+9
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* setup piecespiecesRaúl Benencia2015-03-272-4/+47
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* correctly print a boardboardRaúl Benencia2015-03-271-10/+14
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* don't use Board pointersRaúl Benencia2015-03-271-14/+14
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* initial commitRaúl Benencia2015-03-273-0/+178
nihil fit ex nihilo