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* input_move instead of coordinates. Introduce game_is_move_valid()Raúl Benencia2015-03-312-3/+8
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* remove move_is_valid, will place it somewhere elseRaúl Benencia2015-03-311-5/+0
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* define game_is_checkmate(Board, Color)Raúl Benencia2015-03-311-0/+5
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* introduce game loop functionRaúl Benencia2015-03-311-0/+11
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* board make moveRaúl Benencia2015-03-311-0/+5
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* add move fields gettersRaúl Benencia2015-03-311-0/+3
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* add move typeRaúl Benencia2015-03-311-0/+5
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* input coordinates from stdinRaúl Benencia2015-03-311-0/+9
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* add move typeRaúl Benencia2015-03-311-0/+16
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* remove uneeded varsRaúl Benencia2015-03-291-4/+4
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* implement coordinate setters and gettersRaúl Benencia2015-03-281-0/+10
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* use coordinatesRaúl Benencia2015-03-282-4/+45
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* add setters and getters for the board squares using CoordRaúl Benencia2015-03-281-0/+3
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* add a Coord type and init functionsRaúl Benencia2015-03-282-0/+17
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* setup piecespiecesRaúl Benencia2015-03-272-1/+2
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* correctly print a boardboardRaúl Benencia2015-03-271-1/+1
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* initial commitRaúl Benencia2015-03-274-0/+48
nihil fit ex nihilo